Skip to content

Kickstarter Pre-Launch

What If a 5-Year-Old Could Learn Coding Without a Screen?

STEMWORKS uses drones, physical coding and real-world missions to introduce children aged 4–6 to science, engineering, navigation and computational thinking.

Developed in Singapore. Designed for young explorers everywhere.

12 Months48 LessonsScreen-Free by Design

The Kickstarter campaign is not live yet. Join the list to be told the moment it launches.

Two preschool children arranging printed command cards on a floor coding grid beside a protected educational drone

Campaign video coming soon

The full STEMWORKS mission film arrives with the Kickstarter launch.

STEMWORKS — Powered by DroneDash Technologies

Human Drone Coding Challenge

This Is Coding. No Screen Required.

Children learn the logic of programming with their bodies, their voices and their hands — using physical command cards and large floor-grid missions instead of tablets.

01

Plan

Children study the floor-grid mission, talk through the route and agree where the drone must travel before a single card is placed.

02

Code

They lay out physical command cards in order — forward, turn, land — building a real algorithm they can see and touch.

03

Test

A child becomes the Human Drone and walks the sequence card by card, so the program runs in the room, not on a screen.

04

Debug

When the route misses the target, children find the faulty step, fix the card order and run it again. That is debugging.

No tablets. No apps. No screen time. Every lesson happens in the room, with real materials and real movement.

What Children Learn

Seven Skills, One Continuous Programme

Each mission quietly builds the thinking skills children will need long before they ever touch a keyboard.

Science

Air, lift, movement and cause-and-effect explored through hands-on experiments.

Engineering

Frames, propellers and structures show why design choices change performance.

Coding

Sequencing, algorithms and debugging using physical command cards.

Navigation

Direction, grids, distance and spatial reasoning across real floor missions.

Problem-Solving

Obstacles and no-fly zones turn every mission into a thinking challenge.

Teamwork

Missions are planned, tested and corrected together, out loud, as a crew.

Real-World Technology

Sensors, cameras and age-appropriate AI concepts framed around real drone work.

The 12-Month Journey

Four Levels. 48 Lessons. One Young Engineer.

Children progress through four clearly defined levels across the year, each building on the thinking developed in the last.

Level 1

Drone Explorer

Children meet drones for the first time and explore flight, safety, movement and the science of flying through observation and guided experiments.

  • What drones are
  • How things fly
  • Safety routines
  • Movement & direction
Level 2

Drone Coder

Sequencing, algorithms, route planning and debugging are introduced entirely through physical activities, command cards and floor-grid missions.

  • Sequencing
  • Algorithms
  • Route planning
  • Debugging
Level 3

Drone Mission Specialist

Children apply their thinking to real-world scenarios: agriculture, rescue, navigation and delivery missions with increasing complexity.

  • Agriculture
  • Rescue
  • Navigation
  • Delivery
Level 4

Junior Drone Engineer

Engineering thinking comes to the front: frames, sensors, cameras, age-appropriate AI concepts, design decisions and innovation challenges.

  • Engineering
  • Sensors & cameras
  • AI concepts
  • Design & innovation

Real-World Missions

Missions Children Understand, Drawn From Work Drones Really Do

Farm

Plan a route over farm plots, observe the crops and decide which areas need attention.

Rescue

Search patterns, obstacles and no-fly zones turn problem-solving into a team mission.

Delivery

Packages, addresses and efficient routes introduce sequencing, counting and distance.

Engineering

Build, adjust and re-test structures to discover why design decisions matter.

Launch Reward Preview

A First Look at the Launch Tiers

Pricing below is indicative and shown for planning only. Nothing is purchasable yet — final tiers, pricing and availability will be confirmed when the Kickstarter campaign goes live.

Explorer Mission Pack

Indicative S$149

The screen-free starting point: floor-grid missions and physical coding for one young explorer at home.

  • Command card deck
  • Mission grid materials
  • Starter mission guides

STEMWORKS Home Kit

Indicative S$399

The full home experience, including a protected educational microdrone and a longer mission progression.

  • Protected educational microdrone
  • Full command card system
  • Extended mission library

Founding Preschool

Indicative S$5,800

The 12-month, 48-lesson programme for one centre, with classroom materials and teacher guidance.

  • 48 structured lessons
  • Classroom kit
  • Teacher facilitation guides
Only 20 Worldwide

Founding Operator

Indicative S$12,800

Only 20 Worldwide. The most committed tier for operators who want to run STEMWORKS as a programme.

  • Only 20 Worldwide
  • Lifetime waiver of the standard annual programme licence fee for the first approved centre, subject to programme standards
  • One approved centre

No equity. No investment return. No territory exclusivity. One approved centre. This is a programme licence reward, not a financial instrument.

Pre-Launch List

Get Early Kickstarter Access

Be first to know when the campaign goes live, and get early-backer updates before rewards are made public.

The Kickstarter campaign is not live yet. Joining the early access list is free and places you under no obligation to back the campaign.

Founding Operator Programme

20 Founding Operator Licences. Ever.

The Founding Operator tier is limited to 20 approved centres worldwide. It includes a lifetime waiver of the standard annual programme licence fee for the first approved centre, subject to programme standards.

  • Only 20 Worldwide
  • One approved centre per licence
  • No equity, no investment return, no territory exclusivity
  • Subject to programme standards and approval
01/20
02/20
03/20
04/20
05/20
06/20
07/20
08/20
09/20
10/20
11/20
12/20
13/20
14/20
15/20
16/20
17/20
18/20
19/20
20/20

Technology Shouldn’t Only Be Something Children Consume. It Should Be Something They Learn to Understand.

STEMWORKS — Powered by DroneDash Technologies

Developed in Singapore. STEMWORKS is an independent programme and does not claim endorsement or accreditation by any government or regulatory body.