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STEMWORKS · Powered by DroneDash Technologies

Big Technology.
Little Explorers.

12-Month Preschool STEM Programme · Screen-Free STEM

A 12-month, screen-free preschool STEM programme where children discover science, engineering, computational thinking and problem-solving through hands-on drone missions.

  • 48 structured lessons
  • K1 & K2
  • Screen-free
  • Hands-on
  • Real-world missions
Preschool children kneeling on a large floor grid, arranging physical command cards beside a protected educational microdrone on a landing pad
100% child-facing screen-free
  • 12

    Months

  • 48

    Structured Lessons

  • K1 & K2

    Age-Appropriate Tracks

  • 100%

    Screen-Free Learning

  • 4

    Achievement Levels

More than drone flying

The drone is the tool. Thinking is the skill.

Drones are a platform, not the point. Children use them to explore science, engineering, computational thinking, navigation, creativity and real-world problem-solving — with their hands, their bodies and each other.

  • Science
  • Engineering
  • Computational thinking
  • Navigation
  • Creativity
  • Problem-solving

Children are never asked to simply watch a drone fly. Each session sets a problem, and the drone becomes the reason to think it through carefully.

Every mission follows the same thinking cycle

  1. Observe
  2. Predict
  3. Plan
  4. Build
  5. Test
  6. Debug
  7. Improve
Preschool children experimenting with airflow using lightweight paper strips and small fans at a classroom table
Preschool children laying out a sequence of printed direction cards on the classroom floor while a teacher guides them

Example command sequence

  1. Forward
  2. Forward
  3. Right
  4. Land

Screen-free by design

Coding Without Screens.

Computational thinking starts long before a child needs a tablet.

100% child-facing screen-free
  • Physical command cards children can hold, order and reorder
  • Human-drone activities where a child follows the sequence step by step
  • Large floor grids and mission maps for route planning
  • Sequencing, pattern recognition and early algorithmic thinking
  • Testing, finding the bug and trying a better plan
  • Teamwork, turn-taking and explaining your reasoning out loud

No tablets, laptops or personal devices appear anywhere in the child-facing curriculum.

A full year of discovery

Four learning levels. One connected journey.

48 structured lessons across twelve months, sequenced so each level builds on the thinking developed in the one before.

Level 11

Drone Explorer

Children meet drones for the first time and explore flight, safety, movement and the science of flying through observation and guided experiments.

  • What drones are
  • How things fly
  • Safety routines
  • Movement & direction
Level 22

Drone Coder

Sequencing, algorithms, route planning and debugging are introduced entirely through physical activities, command cards and floor-grid missions.

  • Sequencing
  • Algorithms
  • Route planning
  • Debugging
Level 33

Drone Mission Specialist

Children apply their thinking to real-world scenarios: agriculture, rescue, navigation and delivery missions with increasing complexity.

  • Agriculture
  • Rescue
  • Navigation
  • Delivery
Level 44

Junior Drone Engineer

Engineering thinking comes to the front: frames, sensors, cameras, age-appropriate AI concepts, design decisions and innovation challenges.

  • Engineering
  • Sensors & cameras
  • AI concepts
  • Design & innovation

Real technology. Real missions.

Technology children can understand, because they can see the problem it solves.

Mission themes are drawn from how drones are genuinely used — then translated into age-appropriate, hands-on classroom challenges.

Agriculture

Children plan flight routes over farm plots, observe crops and decide which areas need attention.

Rescue

Search patterns, obstacles and no-fly zones turn problem-solving into a purposeful team mission.

Delivery

Packages, addresses and efficient routes introduce sequencing, counting and spatial reasoning.

Engineering

Frames, propellers and structures show why design choices change how something performs.

Sensors

Children explore how machines gather information about the world, and what they do with it.

AI Concepts

Age-appropriate discussions about how machines follow rules, spot patterns and make decisions.

A group of preschool children discussing a route while one child steps across a large floor grid as the human drone
Two preschool children building a tall structure from wooden engineering materials while a teacher observes

Sample mission

Rescue the Lost Puppy

A Level 2 mission that shows how computational thinking is taught without a single screen.

  1. Plan
  2. Test
  3. Debug
  4. Improve
  1. 1

    Plan

    The team studies the grid: a landing pad, a river, trees, a no-fly zone and the puppy waiting to be found. Together they lay out a sequence of command cards.

  2. 2

    Test

    One child becomes the human drone and follows the sequence exactly — one card, one step. The rest of the team calls out each command.

  3. 3

    Debug

    The route lands in the river. Children discuss what happened, find the card that caused it and change the sequence.

  4. 4

    Improve

    The team runs the mission again with a better plan, then looks for a shorter or safer route.

This is computational thinking — without a screen.

NO-FLYHPUPPY
Landing padPuppy destinationRiverTreesNo-fly zone

Skills that go beyond drones

What children take with them long after the mission ends.

STEMWORKS is designed to support the thinking habits that matter in every subject — and in everyday life.

Computational Thinking

Introduces sequencing, decomposition, pattern recognition and debugging through physical activity.

Science & Discovery

Provides opportunities to observe, predict and test ideas about air, movement and forces.

Engineering Thinking

Encourages children to build, adjust and rebuild — and to notice why a change made a difference.

Spatial Awareness

Supports understanding of direction, distance, position and orientation on grids and maps.

Numeracy

Introduces counting steps, comparing routes, measuring and simple estimation in context.

Problem Solving

Provides structured opportunities to face a challenge, try an approach and adapt it.

Communication

Encourages children to explain their thinking, give clear instructions and listen carefully.

Teamwork

Supports turn-taking, shared responsibility and working towards a common mission goal.

Creativity

Invites children to imagine new missions, new designs and new solutions to open challenges.

Confidence

Encourages children to try, adjust and try again in a supportive, low-pressure setting.

Designed for how young children learn

Early childhood pedagogy first. Technology second.

Every lesson is built around how preschool children actually make sense of the world.

  • Purposeful play

    Every activity has a learning intention behind the fun.

  • Movement

    Children learn direction and sequence with their whole bodies.

  • Physical exploration

    Real materials children can hold, arrange and rearrange.

  • Storytelling

    Missions give children a reason to care about solving the problem.

  • Experimentation

    Predict, try, observe and discuss what actually happened.

  • Teamwork

    Small groups plan together and share the outcome.

  • Repetition

    Concepts return across the year in new, richer contexts.

  • Age-appropriate challenge

    Difficulty is matched to K1 and K2 readiness.

  • Reflection

    Short guided conversations help children name what they learnt.

K1

Discover & Explore

Shorter sequences, more guided demonstration, sensory exploration and lots of movement. The emphasis is on curiosity, vocabulary and safe routines.

  • 2–4 step command sequences
  • Guided, teacher-led missions
  • Emphasis on observation and language
  • Simple grid work and direction games
K2

Think, Plan & Engineer

Longer sequences, independent planning within small teams, structured debugging conversations and early engineering and design challenges.

  • Longer multi-step routes and loops
  • Team planning with less scaffolding
  • Structured debugging and reflection
  • Design and build challenges

The programme has been designed with reference to relevant principles within Singapore's Nurturing Early Learners framework.

Programme format

Structured, repeatable and built for a preschool timetable.

  • 12

    Months

  • 48

    Structured Lessons

  • 45 min

    Typical Lesson

  • 4

    Learning Levels

  • K1–K2

    Age-Appropriate Tracks

  • Instructor-led sessions
  • Structured lesson plans
  • Physical STEM activities
  • Protected educational drones
  • Physical coding materials
  • Mission environments
  • Progress observations
  • Achievement milestones
An open DroneDash STEMWORKS classroom kit showing protected microdrones, landing pads, a coding grid mat, command cards and mission materials

The classroom kit

The STEMWORKS Classroom Kit

Everything the programme needs arrives as physical classroom equipment — and not a single device.

  • Protected educational microdrones
  • Landing pads
  • Large coding grid
  • Direction cards
  • Command cards
  • Obstacle markers
  • Mission cards
  • Miniature buildings
  • Trees & terrain pieces
  • Farm markers
  • Delivery markers
  • Rescue markers
  • Engineering materials
  • Activity sheets
  • Achievement materials

Exact equipment configuration may vary depending on programme implementation.

Achievement journey

Progress children can feel, and parents can see.

Recognition is built around encouragement, participation and development rather than academic grading.

  1. 1

    Drone Explorer

    Recognises drones, flight ideas and safety routines.

  2. 2

    Drone Coder

    Plans, tests and corrects physical command sequences.

  3. 3

    Drone Mission Specialist

    Applies thinking to real-world mission scenarios.

  4. 4

    Junior Drone Engineer

    Explores design, sensors and innovation challenges.

STEMWORKS Junior Drone Engineer Certificate

Awarded at the close of the 12-month journey. Recognition focuses on participation, effort and development across the year rather than academic grading.

For preschool principals

A STEM Programme Built for Preschools.

STEMWORKS gives preschool operators a structured way to introduce emerging technology and STEM concepts without increasing children's personal screen exposure.

  • Full-year structured curriculum

    48 lessons sequenced across four learning levels.

  • Screen-free child experience

    No tablets, laptops or personal devices in child-facing activities.

  • K1 / K2 differentiation

    Two age-appropriate tracks from the same curriculum spine.

  • Hands-on learning

    Physical materials, grids, missions and building challenges.

  • Professional teaching materials

    Lesson plans, mission cards and classroom guidance.

  • Instructor delivery framework

    A consistent structure for how each session runs.

  • Physical STEM kit

    Equipment and mission materials supplied for classroom delivery.

  • Parent communication materials

    Clear explanations of what children are learning and why.

  • Progress observations

    Simple, developmentally appropriate observation prompts.

  • Achievement programme

    Four levels leading to a closing certificate.

For parents

Building Tomorrow's Problem Solvers Through Play.

Children think they are completing a rescue, farm or delivery mission. What they are practising is planning, sequencing, communication, observation, teamwork and problem-solving.

How a mission actually unfolds

  1. Play
  2. Discover
  3. Think
  4. Try
  5. Make a mistake
  6. Debug
  7. Try again
  8. Succeed

Failure Isn't the End of the Mission. It's Part of the Learning.

When a plan doesn't work, children are guided to look for the reason, adjust the sequence and try again — calmly, together, and without pressure.

Read the parent guide
Dash, the friendly DroneDash STEMWORKS educational drone mascot

Meet Dash

Dash is the friendly guide who introduces each mission to the children — asking questions, setting challenges and cheering on second attempts.

Why drones?

One platform. Many ways to learn.

A drone touches almost every strand of early STEM at once — which makes it an unusually efficient teaching platform.

  • Flightintroduces science — air, lift, forces and movement.
  • Motors and framesintroduce engineering — structure, balance and design.
  • Routesintroduce mathematics and spatial reasoning.
  • Commandsintroduce computational thinking — sequence, logic and debugging.
  • Sensorsintroduce data — what machines notice and record.
  • Real-world missionsintroduce problem-solving with purpose.
  • Future technologiesintroduce curiosity about what children could one day build.

About DroneDash Technologies

Built by People Who Work With Real Drone Technology.

DroneDash Technologies works with drone technology across real-world applications. STEMWORKS brings that practical technology perspective into age-appropriate early-childhood STEM education.

Our aim is simple: help children understand that technology is not something they only consume. It is something they can understand, question, design and one day create.

More about DroneDash Technologies

In their words

What Preschool Partners Say

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School enquiry

Bring STEMWORKS to Your Preschool.

Tell us a little about your centre and we will send through programme information, delivery options and next steps.

We use your details only to respond to your enquiry about STEMWORKS.

The future will be built by curious minds.

Let Them Start Exploring Today.

Bring a year of hands-on, screen-free STEM discovery to your preschool.